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Magus Elgar

Among the many spell casters on the banana-shaped magical Planet-ain of Hearth, one of the foremost pioneers of magic is Magus Elgar: a powerful, if overeager magician. Aided by his ever-cautious apprentice Udo, He works beside the eccentric physicist Dr. Horatio and his capable assistant (and aspiring supervillain) Kaylee to fix magical anomalies caused by Scientific Tools Augmented with Magical Power (S.T.A.M.P.s for short). They are the Magical Anomaly Interdimensional Locators! Who else would be better suited to find S.T.A.M.P.s than M.A.I.L? They'll face nugget raptors, malicious mathemagicians, and book-eating Wizards to keep the S.T.A.M.P.s out of the wrong hands!

1 - The Mirror Cauldron (22 min)

Magic is everywhere in the Planetain of Hearth. But for Magus Elgar, discovering new magic is an adventure! But when he and his apprentice, find a mysterious Cauldron, they decide to do the responsible thing and cast random spells at it until something happens.

2 - Spectrometers and Speculations (23 min)

After Elgar and Udo disappear in the cauldron, the Narrator figures out what to do now that the main characters are dead. Wait, what? They aren't? Well where are they? Oh dear…

3 - If I Only Had a Brane! (34 min)

Trapped in a world of science, Magus Elgar and Udo take time to enjoy Earth hospitality. Don't be alarmed by the maniacal cackling, they're having a GREAT time.

4 - Sampling the Hypotenuse (24 min)

Dr. Horatio's scientific tools have taken on horrifying magical properties. Time is of the essence; what better way to waste it by competing for who should lead the team?

5 - The Lattice Frequency (31 min)

Now organized and emboldened, the Magical Anomaly Interdimensional Locators (M.A.I.L.) searches Mossdale to investigate a lead: a caster called the Great Phantavar is supposedly speaking to the dead! Is this the result of a Scientific Tool Augmented with Magical Power (S.T.A.M.P.)? Probably.

6 - Arcademia Adages (28 min)

Magus Elgar and Dr. Horatio search the magical market of Arcademia to fix the radio, which will assist with their S.T.A.M.P. hunt. Who better to help them than a grumpy wizard who hates their guts?

7 - Just Add Drexlor (23 min)

The M.A.I.L. team travels to Glumbledon to find a key ingredient, only to find the town has been overtaken by goo! Kaylee struggles with making sandwiches without sinning against nature.

8 - Veni Vidi Victus (32 min)

Someone is draining the ether of casters at the Sazaastrum Tournament. But who could it be? Better toss Udo into the ring and lure the culprit out!

9 - Magus Sagari's Mediocre Trip (31 min)

Magus Sagari has found a S.T.A.M.P. that controls gravity. Udo and Kaylee head to Penorma tower without Elgar, hoping that everything will go smoothly this time.

10 - L.I.N.U.S. (29 min)

At the eve of Udo's fifth apprenti-versary, Victus reveals his recent ambitious plan involving the most dangerous S.T.A.M.P. M.A.I.L. has ever encountered!

11 - Do S.T.A.M.P.s Dream of Electric Keeps? (42 min)

It's our Season One Finale! With his totem on the fritz, Elgar and the M.A.I.L Team scramble to the Lightning Spire, Where Victus attempts to realize his masterful plan. The fate of Hearth rests in the hands of these.... I don't want to say heroes.